> ## Documentation Index
> Fetch the complete documentation index at: https://docs.hvurs.cc/llms.txt
> Use this file to discover all available pages before exploring further.

# Activities and Risks

> Explore, gather, commit crimes, and take on other economy activities.

Cooldowns and outcomes depend on the activity. Some options can cost money, break equipment, cause injury, jail you, or cause death. Read the choices and warning text before confirming. Published base probabilities are in [Economy Chances](https://docs.hvurs.cc/economy/chances.md).

### `/beg`

Ask strangers for money. You might receive coins, an item, or nothing. The command has a cooldown.

### `/crime`

Choose from three randomly offered crimes. Success pays; getting caught can mean a fine or arrest, and some high-risk crimes can be fatal. Mead and Fenrir's Fang improve success odds.

### `/fish`

Cast a fishing line. You need a Fishing Pole, available through `/buy`. Catches go into your inventory and can be sold with `/sell`. Rare catches are more valuable; fishing also carries a small risk of death or equipment damage.

### `/dig`

Dig for coins, gems, jewellery, and collectibles. A Shovel from `/buy` is required. There is a small risk of death or breaking the shovel.

### `/hunt`

Use a Hunting Bow from `/buy` to hunt for pelts, antlers, and rare finds. A hunt can cause an injury or death.

### `/search`

Choose one of three places to search. Safer places have smaller, steadier rewards; more dangerous places can contain better finds but may cost money or cause death.

### `/expedition`

Send one longship on a voyage for 1, 4, or 12 hours. Supplies are paid up front. Check the command to see the available voyages and your ship's status, then collect its result when it returns. Only one ship can be active at a time.

### `/postmemes`

Use a Laptop from `/buy` to post a selected type of meme for ad revenue. One type is trending per attempt. A poor result can damage the laptop.

### `/feed`

Spend money to feed a member or yourself. Choose `check` to see current fullness. Reaching the payout threshold pays out, but overfeeding can make the target explode and charge you.

### `/rob`

Choose a member to attempt to steal from their wallet. A failed attempt can cost you a fine and can lead to arrest. The target's Padlock or Landmine may stop you; recently robbed members have temporary protection.

### `/heist`

Choose a member to start a crew attempt to rob their bank. Each participant stakes money, and a successful haul is split among the crew. A caught crew can lose part of its bank and be jailed.

### `/ordeal`

Pay an offering based on your net worth and choose one of three trials from the command panel. Success can earn a multiple of the offering and rare items; failure can cause death and losses to your wallet, bank, and inventory. Protective items may prevent death.

### `/smuggle`

Stake money on a contraband run, then decide at each checkpoint whether to continue or sell the load. Each successful checkpoint increases the multiplier, while the risk of losing everything rises along the route. Getting caught may also lead to arrest. The activity has a level requirement and cooldown.


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